Current Projects

September 13, 2009

As much as I love video games, I’ve been thinking a lot about “traditional” games lately. Board games, tabletop role-playing games, card games, miniatures war games, that sort of thing. Part of it is that as a designer, I want my products to go through as much iteration as possible and I want the ability to make changes myself so I don’t have to wait for a programmer to do it for me before I can resume work. Traditional games are pretty good at this. They’re also very affordable to prototype.

I’m working on a number of projects, not counting the current proofreading for Tenra Bansho Zero. The first is a series of Dungeons & Dragons 4th edtion supplements. I’m working on this with a friend right now. I won’t say too much about it, but I think it’s safe to say that it addresses a cultural niche that we think needs to be filled. Another project is the retooling of Escape from Midnight Mansion to make it suitable for sale with the resources currently available to me.  I also have a very silly card game in mind, which I’d like to publish before EfMM. It’ll be cheaper and it’ll give me a better idea of what to expect once I toss the product out there.

The last of the projects I’d like to mention for now is a complete tabletop roleplaying game system. This one’s been occupying my attention a lot lately. I’m in the early stages of development.  I’m going to have to say that having to do research on TVtropes is much more difficult than I thought it would be. In terms of systems, I’m looking at different die sizes and combinations and how they weight the distribution of results. I might be getting a little ahead of myself, but there’s a probability curve in my head that I’ve become curious about. I’d like to see how that affects the game. More on that later.


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